[ZaWoo] Knotty Canine Peen - 3D Model
$18.69+
$18.69+
https://schema.org/InStock
18.69
usd
Full and fat KNOT.
Fully animated.
Fully configurable.
Fully compatible with any model.
Features:
- Designed to work with Unity based social VR game.
- Smoothly animated state transitions.
- Designed to work well with any model.
- Several preset material setup, for you to more easily match models with custom shader.
- Supports Dynamic Penetration System out of the box. (Made with DPS 1_31, newer versions might work too)
- Works with Vibe Goes Brrr auto bind.
- Jiggle physics supported with already set up Unity components (scripts not included).
- Customizable with 12 different blendshapes within Unity.
- Particle based fluid effects.
- Tintable texture by simply modifying the materials in Unity.
- Fully set up SPP file, for use in substance painter.
- Detailed instructions included.
Update 1 - Throbbing feature
Included in Package:
- Project file (.blend): Rigged 3D model of the peen with shape keys (Saved with blender 2.92).
- FBX file Rigged 3D model of the peen ready to be imported into unity (Saved with blender 2.92).
- Unity file (.unitypackage): Comes with animator controllers, animations, the peen model and materials (for use with Unity 2019.4.29).
- Image textures (.png): Image textures of the peen, comes with diffuse(albedo), normal, metallic with smooth in alpha channel(the format that Unity likes), and UVW layouts.
- Substance Painter file (.spp): for customizing the texture in substance painter, comes with organized layers, easy to edit (Saved with Substance 3D Painter Steam Edition).
Licensing:
- You are not allowed to resell any assets included in the package, or redistribute them in any way (even if they are modified).
- You can share modified assets if each parties have already purchased the assets.
Contact Info:
If you have any questions, feel free to find me at the discord server "Zawoo by Nimbkoll" or message me on Twitter.
Change Log:
Update 1:
- Added throbbing feature.
- Updated preset DPS shader to DPS1_31 (Old one was broken by the DPS13 update)
- Changed the installation method to prevent the DPS shaft from moving away.
- Changed animations to prevent shaft from disappearing when switching away on DPS on some avatars.
- Fixed the bug where particles wont show up on some avatars.
- Updated the instructions to reflect the new installation process.
- Changed the readme file to reflect the DPS version used with the preset material.
- Fixed the bug where the length of the shaft (blendshapes) will revert to default on some models.
- Fixed shape_shaft_long causing DPS to mismatch and no longer aim at the orifice.
Update 2:
- Fixed typo in the instructions.
- Removed Rascal Rabbit specific installation method.
- Added preset materials for Rascal Rabbit.
- Reflect installation change in the instructions.
Update 3:
- Changed from using Dynamic Bone to Phys Bone.
- Changed the placement of armature, now requiring a parent contsraint.
- Added grab toggle that allows posing and grabbing.
- Reduced memory usage of VRC expression parameters by 6 bits.
- Changed the bone hierarchy slightly, to work around the way bones are linked by Phys Bone.
- Changed the dynamic animator layer.
- FIxed mat_DPS_sheath for Rascal.
- Reflect installation change in the instructions.
Update 3 rev.1:
- Fixed an error with the hierarchy setup picture in the manual.
Update 3 rev.2:
- Prevents other users from seeing the bones with overlay feature when the peen is hidden.
Project file (.blend), FBX file, Unity file (.unitypackage), Image textures (.png), SPP file(.spp)
- Project file (.blend), FBX file, Unity file (.unitypackage), Image textures (.png), SPP file(.spp)
Ratings
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